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Play the 2026 deckThen · 2013
How it really went
Read the real storyTechCrunch on the Benchmark round, February 2013 ↗- Spring 2011: Evan Spiegel pitches disappearing photos as a Stanford product design class project; classmates call it a bad idea
- July 2011: the app launches on iPhone as Picaboo; it is renamed Snapchat a few months later
- Early 2012: teenagers find it; a Lightspeed partner hears about it from his daughter at the kitchen table
- April 2012: Lightspeed leads a $485,000 seed round
- October 2012: about 20 million snaps a day, and an Android app
- December 2012: video snaps ship; Facebook launches Poke, a near copy, which tops the charts and then sinks
- February 2013: Benchmark leads a $13.5M Series A; 60 million snaps a day, a team of ten
- November 2013: Snapchat reportedly turns down an all-cash offer from Facebook of about $3 billion
Now · 2026 · 12 slides
What we changed
- The demo is a real snapTap to open it, watch ten seconds run out, and it is gone. You can send another, but you cannot get that one back.
- The growth chart scrubsDrag from launch day to the pitch and watch snaps a day climb from about 2 million to 60 million, with Facebook's copy marked on the way.
- The skeptics get a slideThe class that called it a bad idea and the press that called it a sexting app sit next to the teenager who already knew.
- It ends on the noA kicker slide jumps nine months ahead: 400 million snaps a day and a reported $3 billion offer, opened and declined.
Steal the structure
Pitch your company like Snapchat did.
- 01 One-line promise Show the product's one rule in a sentence and a picture.
- 02 Problem Name the pressure everyone feels and nobody says out loud.
- 03 Insight The counterintuitive bet, set side by side with the old way.
- 04 Live demo Let the room use the product for ten seconds.
- 05 Objections Put the skeptics on the slide, then the user who proves them wrong.
- 06 Traction One usage number, plotted over time, with the milestones marked.
- 07 Engagement Prove the habit: daily use, opens a day, retention.
- 08 Competition Show the biggest player copying you, and what happened next.
- 09 Why a company Explain why this is a new behavior and not a feature.
- 10 Team How few people are carrying how much load.
- 11 The ask The amount, the lead, and the two things the money buys.
- 12 Kicker Leave them with the stakes: what this is worth if it works.
Make yours in ChatGPT
Type your site. We'll write the prompt with Snapchat's structure and your brand.